
Jas Dor
Republic University
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Posted - 2008.04.02 21:56:00 -
[1]
There's been a lot of whining about nano's. While I think the Devs probably understand the issue I'd like to give an explanation of what this alt of a 0.0 player has seen.
The issue with nano's is one of space control. An alliance needs to ability to secure its space. If space is not secure you either 1) have some PvP or 2) start to loose members. Folks will not stand for being shut down for prolonged periods of time. I believe the general game design theory is to encourage PvP. Now there are two ways that loose members can happen.
The first is heavy enemy presence. Bring folks in and shut the system down. This would normally be done with heavy BC/BS and the like.
Option two is commerce raiding. Bring in light ships and hit and run. In theory this is not a bad thing.
The problem comes in that at least every race has one if not more cruisers + all HACS + Recons + HICTORS (charitably) + Ceptors + the Hurricane (charitably) + the Typhoon.
On the other hand these ships can only be countered by the Huggin, Rapier and Hyena (the last not every well). Add to this that most if not all will orbit at 40km or more (Ceptor with Warp Disruptor). Actually we're 50km seems to be about average for a good nano gang to engage. Webbing at 40km requires some very expensive faction webs. Effectively then the Hyena is out of the running. Faction rarely get fitted to a frigate.
So 4/4 races can mount effective nano gangs. 1/4 have a counter. The race that has the counter is not and the top half popularity wise. All races have at least four ship classes that can be effectively nanoed. Only one class of one race can effectively counter. T1 ships can be nanoed, only T2 ships can counter nanos.
So the problem can be sumed up as: nano's are relatively common the counter to nanos is relatively rare, so much so that counter ships can be swarmed by nanos. There are two solutions to this: either cut the number of ships that can be effectively nanoed or introduce a more common counter.
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